Roblox preload images. To start i need to import in a. I ended up deciding to go with the more traditional approach preloading the images into the browser cache. I am currently making a pet system for my game and for some reason all of the images fail to load. Preloading the image will not solve the fact that the image cant be loaded in.
Answered may 6 19 at 2036. In order to do this i need to adjust my appjs file. This will cause some. That roblox fail to load a texture which is approved is not my fault.
It will gather asset ids from instances and their children recursively. Contentproviderpreloadasync gameworkspacemodel1 gameworkspacepart1 if you pass in id strings the old way those ids will be assumed as images other types will failed to request. This example will preload the asset with id 12222058 when a localplayer loads a game. The images have gotten uploaded to roblox and they are in group creations.
The rate at which your images preload will of course be limited by how many parallel requests the browser is willing to send but it will eventually request each image url you call preloadimage on. If any of the. Share improve this answer follow edited may 6 19 at 2108. If these ids are mesh ids you might want to refer to contentproviderpreloadasync and preload update and update your code to use preloadasync with instances as an input instead of strings.
That sounds like a bug then.